And finally… New atlas explores urban landscape of video games

Some of the most famous digital neighbourhoods in video game history are to be explored in a new atlas.

Created by urban planner Konstantinos Dimopoulos and illustrated by Maria Kallikaki, the book takes a look at some of the video game industry’s most popular cities, mapping, cataloguing, and documenting them in a way that’s never been done before.

From metropolitan sci-fi open worlds and medieval fantasy towns, to contemporary cities and glimpses of gothic horror urbanism author and artist will research, map, visualize, and document some of the most iconic, complex and intriguing cities in gaming.

The atlas will include full-colour maps and illustrations alongside commentary and analysis of the virtual urban environments.

Detailed entries are set to include Half-Life 2’s City 17, Yakuza’s Kamurocho, Fallout’s New Vegas, Silent Hill, Fallen London, and less well-known cities such as Antescher and Lizard Breath, plus cyberpunk Hong Kong, and voodoo New Orleans among many, many more.

Konstantinos Dimopoulos said: “Every city featured in the atlas will be mapped through a combination of traditional and unorthodox cartographic methods including partial reconstruction, and the filling in of essential details, which allow us to visualise the often fragmented, incomplete, and out of scale cities of gaming in a cohesive way. It will also be accompanied by beautiful, subtly coloured ink drawings, and in-depth texts covering its history, design lessons, atmosphere, landmarks, and geography.”

He added: “Virtual Cities will be a beautiful book meant for lovers of cartography and imaginary worlds, artists, game designers, world builders, and, above all, everyone who plays and cares for video games.”

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